[Gate-users] Help on: Error in running the benchmark of PET_CylindricalPET_System.mac using GATE 4.0

Lee eastmond eastmondli at gmail.com
Tue Aug 26 22:23:15 CEST 2008


Hi, CHH,
maybe in your mac file has some "_" characters, when gate interprets the mac
file, it will view it as a new line .

you should avoid "_" in your mac file, or you can change the source file,let
gate does not view "_" as a new line flag.

eastmondli


On Tue, Aug 26, 2008 at 12:51 PM, <cghsu at mx.nthu.edu.tw> wrote:

> Hi gater,
>
> After running the benchmark of  PET_CylindricalPET_System.mac , the Gate
> stops with the following error message. Please help.
>
> CHH
>
>
> /example_PET_Scanner# /usr/local/opengate/gate_v4.0.0/bin/Linux-g++/Gate
> PET_CylindricalPET_System.mac
>
> *************************************************************
>  Geant4 version Name: geant4-09-01-patch-02    (9-May-2008)
>                      Copyright : Geant4 Collaboration
>                      Reference : NIM A 506 (2003), 250-303
>                            WWW : http://cern.ch/geant4
> *************************************************************
>
> Visualization Manager instantiating...
> Visualization Manager initialising...
> Registering graphics systems...
>
> You have successfully registered the following graphics systems.
> Current available graphics systems are:
>  ASCIITree (ATree)
>  DAWNFILE (DAWNFILE)
>  G4HepRep (HepRepXML)
>  G4HepRepFile (HepRepFile)
>  RayTracer (RayTracer)
>  VRML1FILE (VRML1FILE)
>  VRML2FILE (VRML2FILE)
>  OpenGLImmediateX (OGLIX)
>  OpenGLStoredX (OGLSX)
>  OpenGLImmediateXm (OGLIXm)
>  OpenGLStoredXm (OGLSXm)
>
> Registering model factories...
>
> You have successfully registered the following model factories.
> Registered model factories:
>  generic
>  drawByCharge
>  drawByParticleID
>  drawByOriginVolume
>  drawByAttribute
>
> Registered filter factories:
>  chargeFilter
>  particleFilter
>  originVolumeFilter
>  attributeFilter
>
> Time set to (s) 0
> Got standard cmap
> Window name: viewer-0 (OpenGLStoredX)
> WARNING: The vis manager will keep up to 100 events.
>  This may use a lot of memory.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> [GateSystemListManager::CheckScannerAutoCreation:
>        Creating new system based on volume inserter 'cylindricalPET'
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
>   GateMaterialDatabase: did not load properties table for material 'GSO'.
>     This is only a problem when OPTICAL PHOTONS are transported in this
> material.'
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
>   GateMaterialDatabase: did not load properties table for material 'Water'.
>     This is only a problem when OPTICAL PHOTONS are transported in this
> material.'
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 0
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 1
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 2
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 3
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 4
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 5
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 6
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 7
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 8
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 9
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 10
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 11
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 12
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 13
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 14
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 15
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 16
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 17
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Time set to (s) 18
> G4PhysicalVolumeModel::Validate() called.
>  Volume of the same name and copy number ("world_P", copy 0) still exists
> and is being used.
>  WARNING: This does not necessarily guarantee it's the same
>  volume you originally specified in /vis/scene/add/.
> Nof Higher level 2
> unexpected character after line continuation character
>
> *** G4Exception: Aborting execution ***
> Abort
> /example_PET_Scanner#
> _______________________________________________
> Gate-users mailing list
> Gate-users at lists.healthgrid.org
> http://lists.healthgrid.org/mailman/listinfo/gate-users
>
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