[Gate-users] Help on: Error in running the benchmark of PET_CylindricalPET_System.mac using GATE 4.0

cghsu at mx.nthu.edu.tw cghsu at mx.nthu.edu.tw
Tue Aug 26 18:51:25 CEST 2008


Hi gater,

After running the benchmark of  PET_CylindricalPET_System.mac , the Gate stops with the following error message. Please help.

CHH


/example_PET_Scanner# /usr/local/opengate/gate_v4.0.0/bin/Linux-g++/Gate PET_CylindricalPET_System.mac

*************************************************************
 Geant4 version Name: geant4-09-01-patch-02    (9-May-2008)
                      Copyright : Geant4 Collaboration
                      Reference : NIM A 506 (2003), 250-303
                            WWW : http://cern.ch/geant4
*************************************************************

Visualization Manager instantiating...
Visualization Manager initialising...
Registering graphics systems...

You have successfully registered the following graphics systems.
Current available graphics systems are:
  ASCIITree (ATree)
  DAWNFILE (DAWNFILE)
  G4HepRep (HepRepXML)
  G4HepRepFile (HepRepFile)
  RayTracer (RayTracer)
  VRML1FILE (VRML1FILE)
  VRML2FILE (VRML2FILE)
  OpenGLImmediateX (OGLIX)
  OpenGLStoredX (OGLSX)
  OpenGLImmediateXm (OGLIXm)
  OpenGLStoredXm (OGLSXm)

Registering model factories...

You have successfully registered the following model factories.
Registered model factories:
  generic
  drawByCharge
  drawByParticleID
  drawByOriginVolume
  drawByAttribute

Registered filter factories:
  chargeFilter
  particleFilter
  originVolumeFilter
  attributeFilter

Time set to (s) 0
Got standard cmap
Window name: viewer-0 (OpenGLStoredX)
WARNING: The vis manager will keep up to 100 events.
  This may use a lot of memory.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
[GateSystemListManager::CheckScannerAutoCreation:
	Creating new system based on volume inserter 'cylindricalPET'
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
   GateMaterialDatabase: did not load properties table for material 'GSO'.
     This is only a problem when OPTICAL PHOTONS are transported in this material.'
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
   GateMaterialDatabase: did not load properties table for material 'Water'.
     This is only a problem when OPTICAL PHOTONS are transported in this material.'
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 0
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 1
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 2
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 3
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 4
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 5
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 6
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 7
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 8
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 9
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 10
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 11
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 12
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 13
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 14
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 15
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 16
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 17
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Time set to (s) 18
G4PhysicalVolumeModel::Validate() called.
  Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.
  WARNING: This does not necessarily guarantee it's the same
  volume you originally specified in /vis/scene/add/.
Nof Higher level 2
unexpected character after line continuation character

*** G4Exception: Aborting execution ***
Abort
/example_PET_Scanner# 



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