<div dir="ltr"><div><br>Hi, CHH,</div>
<div>maybe in your mac file has some "_" characters, when gate interprets the mac file, it will view it as a new line .</div>
<div> </div>
<div>you should avoid "_" in your mac file, or you can change the source file,let gate does not view "_" as a new line flag.</div>
<div> </div>
<div>eastmondli</div>
<div><br> </div>
<div class="gmail_quote">On Tue, Aug 26, 2008 at 12:51 PM, <span dir="ltr"><<a href="mailto:cghsu@mx.nthu.edu.tw">cghsu@mx.nthu.edu.tw</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hi gater,<br><br>After running the benchmark of PET_CylindricalPET_System.mac , the Gate stops with the following error message. Please help.<br>
<br>CHH<br><br><br>/example_PET_Scanner# /usr/local/opengate/gate_v4.0.0/bin/Linux-g++/Gate PET_CylindricalPET_System.mac<br><br>*************************************************************<br> Geant4 version Name: geant4-09-01-patch-02 (9-May-2008)<br>
Copyright : Geant4 Collaboration<br> Reference : NIM A 506 (2003), 250-303<br> WWW : <a href="http://cern.ch/geant4" target="_blank">http://cern.ch/geant4</a><br>
*************************************************************<br><br>Visualization Manager instantiating...<br>Visualization Manager initialising...<br>Registering graphics systems...<br><br>You have successfully registered the following graphics systems.<br>
Current available graphics systems are:<br> ASCIITree (ATree)<br> DAWNFILE (DAWNFILE)<br> G4HepRep (HepRepXML)<br> G4HepRepFile (HepRepFile)<br> RayTracer (RayTracer)<br> VRML1FILE (VRML1FILE)<br> VRML2FILE (VRML2FILE)<br>
OpenGLImmediateX (OGLIX)<br> OpenGLStoredX (OGLSX)<br> OpenGLImmediateXm (OGLIXm)<br> OpenGLStoredXm (OGLSXm)<br><br>Registering model factories...<br><br>You have successfully registered the following model factories.<br>
Registered model factories:<br> generic<br> drawByCharge<br> drawByParticleID<br> drawByOriginVolume<br> drawByAttribute<br><br>Registered filter factories:<br> chargeFilter<br> particleFilter<br> originVolumeFilter<br> attributeFilter<br>
<br>Time set to (s) 0<br>Got standard cmap<br>Window name: viewer-0 (OpenGLStoredX)<br>WARNING: The vis manager will keep up to 100 events.<br> This may use a lot of memory.<br>G4PhysicalVolumeModel::Validate() called.<br>
Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
[GateSystemListManager::CheckScannerAutoCreation:<br> Creating new system based on volume inserter 'cylindricalPET'<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br> GateMaterialDatabase: did not load properties table for material 'GSO'.<br> This is only a problem when OPTICAL PHOTONS are transported in this material.'<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
GateMaterialDatabase: did not load properties table for material 'Water'.<br> This is only a problem when OPTICAL PHOTONS are transported in this material.'<br>G4PhysicalVolumeModel::Validate() called.<br>
Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>
Time set to (s) 0<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br> WARNING: This does not necessarily guarantee it's the same<br>
volume you originally specified in /vis/scene/add/.<br>Time set to (s) 1<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 2<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 3<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 4<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 5<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 6<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 7<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 8<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 9<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 10<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 11<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 12<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 13<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 14<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 15<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 16<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 17<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Time set to (s) 18<br>G4PhysicalVolumeModel::Validate() called.<br> Volume of the same name and copy number ("world_P", copy 0) still exists and is being used.<br>
WARNING: This does not necessarily guarantee it's the same<br> volume you originally specified in /vis/scene/add/.<br>Nof Higher level 2<br>unexpected character after line continuation character<br><br>*** G4Exception: Aborting execution ***<br>
Abort<br>/example_PET_Scanner#<br>_______________________________________________<br>Gate-users mailing list<br><a href="mailto:Gate-users@lists.healthgrid.org">Gate-users@lists.healthgrid.org</a><br><a href="http://lists.healthgrid.org/mailman/listinfo/gate-users" target="_blank">http://lists.healthgrid.org/mailman/listinfo/gate-users</a><br>
</blockquote></div><br></div>