[Gate-users] Dose Actor Voxels?
Josh Knowland
jknowland at lucernodynamics.com
Tue Jan 15 18:05:22 CET 2019
Thank you David,
I think I am finally making sense of it. The problem, I believe, was that I was attempting to do this: (sum of all Edep) / (sum of all mass). It is not the same as calculating the dose for each voxel and then adding those.
I am getting agreement in calculations now, thank you!
Josh
From: David Sarrut <David.Sarrut at creatis.insa-lyon.fr>
Sent: Tuesday, January 15, 2019 11:46 AM
To: Ben Kopchick <kopchickbp at email.gwu.edu>
Cc: Josh Knowland <jknowland at lucernodynamics.com>; gate-users at lists.opengatecollaboration.org
Subject: Re: [Gate-users] Dose Actor Voxels?
Hello
The dose actor do not consider anything except edep and mass in the given voxel, whatever the volume.
Dose is edep divided by mass. Consider edep to better understand your results ...
HTH,
David
Le mar. 15 jans. 2019 à 17:34, Ben Kopchick <kopchickbp at email.gwu.edu<mailto:kopchickbp at email.gwu.edu>> a écrit :
Hi Josh,
In your original test, if you average the dose of the 1000 voxels do you get the same dose as the single voxel? I believe this should be the test as Dose (Gy) is dependent on the mass of the material.
Best,
Benjamin Kopchick
On Tue, Jan 15, 2019 at 11:25 AM Josh Knowland <jknowland at lucernodynamics.com<mailto:jknowland at lucernodynamics.com>> wrote:
To continue what I have found –
The correct dose is not simply dividing by the total number of voxels in the doseActor. In fact, I have to divide by the total number of voxels in the union of the doseActor and the geometry volume its attached to.
For instance, if I make my cube of water 100mm on a side, but make the doseActor 125mm on a side, I will only register dose within the volume of the cube. This makes sense – I should register zero dose for those voxels outside of the water cube.
However, during dose calculation, the doseActor multiplies by the number of voxels that fell within the water cube. When using complex geometry from STL files, I can’t know this number.
It seems the calculation would be fine if the doseActor is contained completely within your geometry, but how can you encompass an entire geometry (say, a liver organ modeled in STL) using the rectangular solid doseActor? I can’t know exactly how many doseActor voxels actually fall within the liver.
From: Josh Knowland
Sent: Tuesday, January 15, 2019 11:06 AM
To: 'gate-users at lists.opengatecollaboration.org<mailto:gate-users at lists.opengatecollaboration.org>' <gate-users at lists.opengatecollaboration.org<mailto:gate-users at lists.opengatecollaboration.org>>
Subject: RE: Dose Actor Voxels?
Sorry, I had a typo. I meant:
* Dose from doseActor seems to always multiply by the number of doseActor voxels. If I sum the dose output and then divide by the number of voxels, I get the same as if I calculate dose from Edep.
From: Gate-users <gate-users-bounces at lists.opengatecollaboration.org<mailto:gate-users-bounces at lists.opengatecollaboration.org>> On Behalf Of Josh Knowland
Sent: Tuesday, January 15, 2019 11:03 AM
To: gate-users at lists.opengatecollaboration.org<mailto:gate-users at lists.opengatecollaboration.org>
Subject: Re: [Gate-users] Dose Actor Voxels?
Hi Matthew, thank you for the reply.
Here is what I have done to try to verify the calculations:
* Simulation of 1 liter of water hit with F18 positrons.
* Calculated dose three ways:
* Summing Edep from Singles output and converting to Gray.
* Summing Edep from doseActor and converting to Gray.
* Summing dose from doseActor (already Gray).
* Edep from Singles and summed Edep from doseActor always agree.
* Dose from doseActor seems to always divided by the number of doseActor voxels. If I sum the dose output and then multiply by the number of voxels, I get the same as if I calculate dose from Edep.
Can anyone explain this? When the dose map is already divided by voxel, why can’t I just sum all the voxels? I get the same results using VolumeWeighting or MassWeighting (of course, I’m using 1 liter of water, so that’s the same.)
Thank you all,
Josh
From: Matthew Strugari <matthew.strugari at dal.ca<mailto:matthew.strugari at dal.ca>>
Sent: Tuesday, January 15, 2019 10:22 AM
To: Josh Knowland <jknowland at lucernodynamics.com<mailto:jknowland at lucernodynamics.com>>; gate-users at lists.opengatecollaboration.org<mailto:gate-users at lists.opengatecollaboration.org>
Subject: Re: Dose Actor Voxels?
Hi Josh,
I am not entirely familiar on the behaviour of the doseActor, but it appears that the output dose is given as the dose per voxel. Hence, the same dose is deposited after integration in each case.
Matthew
________________________________
From: Gate-users <gate-users-bounces at lists.opengatecollaboration.org<mailto:gate-users-bounces at lists.opengatecollaboration.org>> on behalf of Josh Knowland <jknowland at lucernodynamics.com<mailto:jknowland at lucernodynamics.com>>
Sent: January 14, 2019 2:53:48 PM
To: gate-users at lists.opengatecollaboration.org<mailto:gate-users at lists.opengatecollaboration.org>
Subject: [Gate-users] Dose Actor Voxels?
All,
Can you explain how the voxel size and number impacts the calculated dose by the doseActor?
I have simulated a 1 liter cube of water containing 0.01 mCi of 18F positrons. When I enable the doseActor using 1000 voxels each 1cm^3, I get a total of 2.43E-05 Gy. However, if I enable the doseActor using only 1 voxel of size 10cm^3, I get a dose of 2.43E-02 Gy.
I get the same total energy deposited no matter the voxel size and number, why not dose?
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