[Gate-users] Attaching a dose actor to a wedge-shaped volume
Manger, Sam
S.Manger at warwick.ac.uk
Tue Mar 14 18:20:59 CET 2017
To add to this -
If I create a 2D/3D actor not attached to any volume, then I get a segmentation error. I feel like this is the right way of doing things but I'm not sure why I'm getting this error. There's no helpful debugging info that comes out if I switch verbosity on.
My dose actor definition in the macro is:
/gate/actor/addActor DoseActor test
/gate/actor/test/setPosition 12.5 0. 10. mm
/gate/actor/test/setSize 35. 50. .028 mm
/gate/actor/test/setResolution 140 200 1
/gate/actor/test/stepHitType random
/gate/actor/test/enableEdep true
/gate/actor/test/saveEveryNSeconds 60
/gate/actor/test/save /home/user/GATE_Simulations/wedge/test.txt
Sam
________________________________
From: Manger, Sam <S.Manger at warwick.ac.uk>
Sent: 14 March 2017 16:44
To: gate-users at lists.opengatecollaboration.org
Subject: [Gate-users] Attaching a dose actor to a wedge-shaped volume
Hi Gate users,
I'm trying to simulate the response of Gafchromic film to protons. I've done this previously using a rectangular volume with the material properties of EBT-3 and essentially produce a 2D voxelised dose output. However, in experiment, I've used a piece of film that looks almost D-shaped. To replicate this in Gate, I have produced 3 volumes; central rectangular volume that is a box, flanked by two wedges. I've tilted them at 1 degree to the x-axis and I think I've aligned them. Now, I'm struggling to get a sensible output!
[cid:395d6c7b-a905-4732-be7a-a89cec651597]
If I attach a dose actor to each volume, then I see dose being deposited in the film. The central region is fine, but the two wedge regions confuse me slightly. I've used /gate/actor/[actorname]/setResolution to define the resolution but I'm not sure how this works with the wedge-shapes. The whole dose matrix is full and there isn't any hint of structure. Should I expect that my dose volume is entirely contained within the film volume? This would mean that the voxels are different sizes.
Is there a better way of getting a dose actor to read out the film? I tried attatching an actor to the world volume and locating it at the same position as the active layer of the film but got no output!
Please let me know if I'm doing anything stupid!
Sam Manger
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