[Gate-users] generic trapezoid volume (pinhole)
Grevillot Loic
loic.grevillot at medaustron.at
Wed May 28 09:24:14 CEST 2014
Hi,
Maybe I can add information for some of your questions:
Question1: “if I make another cylinder as a daughter of the box, then can I subtract the cylinder from the box? Will it make a hole like that?”
ð You could define the medium in your cylinder as air or vacuum (or else), which might have a similar effect as a subtraction.
Question2: “Also, is there a way to mirror a volume?”
ð There are repeater functions (linear and ring) allowing duplicating one volume
Hope this help!
Cheers,
LG
From: gate-users-bounces at lists.opengatecollaboration.org [mailto:gate-users-bounces at lists.opengatecollaboration.org] On Behalf Of David Sarrut
Sent: Mittwoch, 28. Mai 2014 08:48
To: Tasneem Rahman
Cc: <gate-users at lists.opengatecollaboration.org>
Subject: Re: [Gate-users] generic trapezoid volume (pinhole)
Hello,
there is no user macro in Gate allowing objects substraction. The best approach may be to code directly in C++ by creating a specific volume type (inheriting from GateVVolume, look for example GateBox).
Sincerely,
David
On Wed, May 28, 2014 at 6:59 AM, Tasneem Rahman <Tasneem.Rahman at student.adfa.edu.au<mailto:Tasneem.Rahman at student.adfa.edu.au>> wrote:
Hi John,
Can you please tell me how can I subtract objects from one another in Gate_v6.1? For instance if I make one solid box and if I make another cylinder as a daughter of the box, then can I subtract the cylinder from the box? Will it make a hole like that? Please let me know. Thanks.
Cheers,
Smita
From: gate-users-bounces at lists.opengatecollaboration.org<mailto:gate-users-bounces at lists.opengatecollaboration.org> [mailto:gate-users-bounces at lists.opengatecollaboration.org<mailto:gate-users-bounces at lists.opengatecollaboration.org>] On Behalf Of John Apostolakis
Sent: Wednesday, 28 May 2014 3:25 AM
To: Débora Salvado
Cc: <gate-users at lists.opengatecollaboration.org<mailto:gate-users at lists.opengatecollaboration.org>>
Subject: Re: [Gate-users] generic trapezoid volume (pinhole)
I am not sure if this will help:
If all your pinholes are the same shape (or can be created by subtracting the same "generic trapezoid" shape from the bigger shape) then in Geant4 at least you only need to define one 'solid'.
Then you subtract it multiple times, with each copy positioned at a different location and/or with a different orientation. ( The orientation will be governed by the rotation matrix and the translation that you give it.)
I hope that I understood your issue - or that someone else can add the specialised GATE knowledge necessary to give better advice.
Regards,
John
===================================================
On May 27, 2014, at 5:50 PM, Débora Salvado wrote:
Dear GATE users,
I'm trying to use the "generic trapezoid" volume to define a multi-pinhole collimator, with each pinhole focusing different parts of the FOV.
Consider the following set-up:
/gate/world/daughters/name trap1
/gate/world/daughters/insert trap
/gate/trap1/geometry/setDx1 26. mm
/gate/trap1/geometry/setDx2 26. mm
/gate/trap1/geometry/setDz 5. mm
/gate/trap1/geometry/setTheta 0. deg
/gate/trap1/geometry/setDy1 26. mm
/gate/trap1/geometry/setDy2 21. mm
/gate/trap1/geometry/setDx3 21. mm
/gate/trap1/geometry/setDx4 21. mm
/gate/trap1/geometry/setPhi 90. deg
/gate/trap1/geometry/setAlp1 0. deg
/gate/trap1/geometry/setAlp2 0. deg
/gate/trap1/setMaterial Air
/gate/trap1/placement/setTranslation 0. 0. 0. mm
When I change the "theta" parameter, the face at +pDz goes up or down in the Y direction.
How can I make that same face move in the X direction (right or left)?
I tried to modify the phi/Alp1/Alp2 parameters, but the visualization either stays the same or it gives me an error...
Thank you in advance,
Debora Salvado
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