[Gate-users] PET example

조봉수 hinice11 at naver.com
Thu Nov 11 11:17:26 CET 2010


When I execute Gate, with the /control/execute
PET_CylindricalPET_System.mac, because when I execute with this Gate
PET_CylindricalPET_System.mac, I had segmentation violation.

 

Finally, I got the ascii data like these and following warning message.

 

Did I have proper value or should I set another option for this program to
get proper output.

 

I am using gate_v5.0.0_p01  geant4.9.2.p03.

 

Thanks, I will wait for your reply.

 

 

82

      110

        88

       109

       101

       117

        98

        74

        84

       106

       102

        93

        94

       102

        86

       103

        91

        87

 

83 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

WARNING: G4VisManager::EndOfEvent: Event keeping suspended.

  The number of events exceeds the maximum that may be kept, 100.

WARNING: G4VisManager::EndOfRun: Event keeping was suspended.

  The number of events in the run exceeded the maximum to be kept, 100.

  The number of events to be kept can be changed with

  "/vis/scene/endOfEventAction accumulate <N>", where N is the

  maximum number you wish to allow.  N < 0 means "unlimited".

100 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

89 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

WARNING: G4VisManager::EndOfRun: Event keeping was suspended.

  The number of events in the run exceeded the maximum to be kept, 100.

  The number of events to be kept can be changed with

  "/vis/scene/endOfEventAction accumulate <N>", where N is the

  maximum number you wish to allow.  N < 0 means "unlimited".

100 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

WARNING: G4VisManager::EndOfRun: Event keeping was suspended.

  The number of events in the run exceeded the maximum to be kept, 100.

  The number of events to be kept can be changed with

  "/vis/scene/endOfEventAction accumulate <N>", where N is the

  maximum number you wish to allow.  N < 0 means "unlimited".

100 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

WARNING: G4VisManager::EndOfRun: Event keeping was suspended.

  The number of events in the run exceeded the maximum to be kept, 100.

  The number of events to be kept can be changed with

  "/vis/scene/endOfEventAction accumulate <N>", where N is the

  maximum number you wish to allow.  N < 0 means "unlimited".

100 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

99 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

75 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

85 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

WARNING: G4VisManager::EndOfRun: Event keeping was suspended.

  The number of events in the run exceeded the maximum to be kept, 100.

  The number of events to be kept can be changed with

  "/vis/scene/endOfEventAction accumulate <N>", where N is the

  maximum number you wish to allow.  N < 0 means "unlimited".

100 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

 WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

WARNING: G4VisManager::EndOfRun: Event keeping was suspended.

  The number of events in the run exceeded the maximum to be kept, 100.

  The number of events to be kept can be changed with

  "/vis/scene/endOfEventAction accumulate <N>", where N is the

  maximum number you wish to allow.  N < 0 means "unlimited".

100 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

94 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

95 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

WARNING: G4VisManager::EndOfRun: Event keeping was suspended.

  The number of events in the run exceeded the maximum to be kept, 100.

  The number of events to be kept can be changed with

  "/vis/scene/endOfEventAction accumulate <N>", where N is the

  maximum number you wish to allow.  N < 0 means "unlimited".

100 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

87 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

WARNING: G4VisManager::EndOfRun: Event keeping was suspended.

  The number of events in the run exceeded the maximum to be kept, 100.

  The number of events to be kept can be changed with

  "/vis/scene/endOfEventAction accumulate <N>", where N is the

  maximum number you wish to allow.  N < 0 means "unlimited".

100 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

92 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

88 events have been kept for refreshing and/or reviewing.

  Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.

  WARNING: This does not necessarily guarantee it's the same

  volume you originally specified in /vis/scene/add/.

Current Output Root File: 0x4253cb0 named YourPETSimu.root

 

 



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