[Gate-users] PET example
조봉수
hinice11 at naver.com
Thu Nov 11 11:17:26 CET 2010
When I execute Gate, with the /control/execute
PET_CylindricalPET_System.mac, because when I execute with this Gate
PET_CylindricalPET_System.mac, I had segmentation violation.
Finally, I got the ascii data like these and following warning message.
Did I have proper value or should I set another option for this program to
get proper output.
I am using gate_v5.0.0_p01 geant4.9.2.p03.
Thanks, I will wait for your reply.
82
110
88
109
101
117
98
74
84
106
102
93
94
102
86
103
91
87
83 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
WARNING: G4VisManager::EndOfEvent: Event keeping suspended.
The number of events exceeds the maximum that may be kept, 100.
WARNING: G4VisManager::EndOfRun: Event keeping was suspended.
The number of events in the run exceeded the maximum to be kept, 100.
The number of events to be kept can be changed with
"/vis/scene/endOfEventAction accumulate <N>", where N is the
maximum number you wish to allow. N < 0 means "unlimited".
100 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
89 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
WARNING: G4VisManager::EndOfRun: Event keeping was suspended.
The number of events in the run exceeded the maximum to be kept, 100.
The number of events to be kept can be changed with
"/vis/scene/endOfEventAction accumulate <N>", where N is the
maximum number you wish to allow. N < 0 means "unlimited".
100 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
WARNING: G4VisManager::EndOfRun: Event keeping was suspended.
The number of events in the run exceeded the maximum to be kept, 100.
The number of events to be kept can be changed with
"/vis/scene/endOfEventAction accumulate <N>", where N is the
maximum number you wish to allow. N < 0 means "unlimited".
100 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
WARNING: G4VisManager::EndOfRun: Event keeping was suspended.
The number of events in the run exceeded the maximum to be kept, 100.
The number of events to be kept can be changed with
"/vis/scene/endOfEventAction accumulate <N>", where N is the
maximum number you wish to allow. N < 0 means "unlimited".
100 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
99 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
75 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
85 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
WARNING: G4VisManager::EndOfRun: Event keeping was suspended.
The number of events in the run exceeded the maximum to be kept, 100.
The number of events to be kept can be changed with
"/vis/scene/endOfEventAction accumulate <N>", where N is the
maximum number you wish to allow. N < 0 means "unlimited".
100 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
WARNING: G4VisManager::EndOfRun: Event keeping was suspended.
The number of events in the run exceeded the maximum to be kept, 100.
The number of events to be kept can be changed with
"/vis/scene/endOfEventAction accumulate <N>", where N is the
maximum number you wish to allow. N < 0 means "unlimited".
100 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
94 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
95 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
WARNING: G4VisManager::EndOfRun: Event keeping was suspended.
The number of events in the run exceeded the maximum to be kept, 100.
The number of events to be kept can be changed with
"/vis/scene/endOfEventAction accumulate <N>", where N is the
maximum number you wish to allow. N < 0 means "unlimited".
100 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
87 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
WARNING: G4VisManager::EndOfRun: Event keeping was suspended.
The number of events in the run exceeded the maximum to be kept, 100.
The number of events to be kept can be changed with
"/vis/scene/endOfEventAction accumulate <N>", where N is the
maximum number you wish to allow. N < 0 means "unlimited".
100 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
92 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
88 events have been kept for refreshing and/or reviewing.
Volume of the same name and copy number ("world_P", copy 0) still exists
and is being used.
WARNING: This does not necessarily guarantee it's the same
volume you originally specified in /vis/scene/add/.
Current Output Root File: 0x4253cb0 named YourPETSimu.root
More information about the Gate-users
mailing list