#-------------------------------------------------------------------------- # # Define Actors that tap in and read off info # #-------------------------------------------------------------------------- # /gate/actor/addActor SimulationStatisticActor stat /gate/actor/stat/save Output/stat.txt /gate/actor/stat/saveEveryNSeconds 60 # A Dose actor /gate/actor/addActor DoseActor DetectorAllbox /gate/actor/DetectorAllbox/save Output/doseAllbox.mhd /gate/actor/DetectorAllbox/attachTo allbox /gate/actor/DetectorAllbox/setResolution 64 64 32 /gate/actor/DetectorAllbox/enableDose true /gate/actor/DetectorAllbox/stepHitType random /gate/actor/DetectorAllbox/enableUncertaintyDose true # A Fluence actor /gate/actor/addActor FluenceActor FluenceAllbox /gate/actor/FluenceAllbox/save Output/fluenceAllbox.mhd /gate/actor/FluenceAllbox/attachTo allbox /gate/actor/FluenceAllbox/setResolution 64 64 32 /gate/actor/FluenceAllbox/stepHitType pre /gate/actor/FluenceAllbox/enableScatter true # A Dose actor /gate/actor/addActor DoseActor Doseab1 /gate/actor/Doseab1/save Output/Doseab1.mhd /gate/actor/Doseab1/attachTo ab1 /gate/actor/Doseab1/setResolution 64 64 32 /gate/actor/Doseab1/enableDose true /gate/actor/Doseab1/stepHitType random /gate/actor/Doseab1/enableUncertaintyDose true # A Dose actor /gate/actor/addActor DoseActor Doseab2 /gate/actor/Doseab2/save Output/Doseab2.mhd /gate/actor/Doseab2/attachTo ab2 /gate/actor/Doseab2/setResolution 64 64 32 /gate/actor/Doseab2/enableDose true /gate/actor/Doseab2/stepHitType random /gate/actor/Doseab2/enableUncertaintyDose true # A Dose actor /gate/actor/addActor DoseActor Doseab3 /gate/actor/Doseab3/save Output/Doseab3.mhd /gate/actor/Doseab3/attachTo ab3 /gate/actor/Doseab3/setResolution 64 64 32 /gate/actor/Doseab3/enableDose true /gate/actor/Doseab3/stepHitType random /gate/actor/Doseab3/enableUncertaintyDose true