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<p>Hi Gate-User,</p>
<p>I have been trying to incorporate helical movement into my simulation. I have a gantry that rotates around a phantom. The Phantom also has translational movement as the gantry rotates around it. During simulation the translational movement of the phantom
causes it to go beyond the world volume bringing the run to a halt. I am finding it difficult to do this helical movement. I have attached a simple file so that any willing to help me could have a look at it. Please, I need your help. Thanks.</p>
<p>Best regards,</p>
<p>Emmanuel Marfo</p>
<p>University of Otago</p>
<p>Student</p>
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