<div><font><span style="background-color:rgba(255,255,255,0)">Hello,</span></font></div><div><font><span style="background-color:rgba(255,255,255,0)"><br></span></font></div><div><font><span style="background-color:rgba(255,255,255,0)">In G4 (thus in gate), you could *not* have overlapping volumes. If some volumes overlap, the result is undefined. To my knowledge, you don't have the choice, you need to change your geometry.</span></font></div>
<div><font><span style="background-color:rgba(255,255,255,0)"><br></span></font></div><div><font><span style="background-color:rgba(255,255,255,0)">There is a feature in G4 to deal with overlapping volumes (called parallel world), but it is not available through gate.</span></font></div>
<div><font><span style="background-color:rgba(255,255,255,0)"><br></span></font></div><div><font><span style="background-color:rgba(255,255,255,0)">Sincerely,<br>David</span></font></div><br>Le jeudi 27 février 2014, MELISSAS Maximilien (SAFRAN) <<a href="mailto:maximilien.melissas-alten@safran.fr">maximilien.melissas-alten@safran.fr</a>> a écrit :<br>
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<div><a></a>Dear Gaters<a></a>, </div>
<div><font face="tahoma"></font> </div>
<div><font face="tahoma">A question related<a></a> to my<a></a> question from<a></a> yesterday<a></a>,
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<div><font face="tahoma"><a></a><font face="tahoma">When</font> 2 brothers<a></a> volume are crossing<a></a>, what's<a></a> happening at<a></a> the crossing<a></a> point.
</font></div>
<div><font face="tahoma"><a></a><font face="tahoma">Here</font> is<a></a> a quick example<a></a> of what<a></a> I mean<a></a>, with<a></a> a mother<a></a> box having<a></a> 2 daughters<a></a> volume Castor and Pollux<a></a></font></div>
<div><font face="tahoma">
<div><font face="tahoma">/gate<a></a>/motherbox<a></a>/daughters<a></a>/name<a></a> Castor
</font></div>
<div><font face="tahoma">/gate<a></a>/motherbox<a></a>/daughters<a></a>/insert cylinder<a></a></font><font face="Tahoma" color="#000000"><br>
/gate<a></a>/Castor/geometry<a></a>/setHeight<a></a> 20. mm<br>
/gate<a></a>/Castor/geometry<a></a>/setRmin<a></a> 0. mm<br>
/gate<a></a>/Castor/geometry<a></a>/setRmax<a></a> 5. mm</font></div>
<div><font face="tahoma">/gate<a></a>/Castor/placement/setTranslation<a></a> +2. -0. 0. mm</font></div>
<div><font face="tahoma"></font> </div>
</font></div>
<div><font face="tahoma">/gate<a></a>/motherbox<a></a>/daughters<a></a>/name<a></a> Pollux<a></a></font></div>
<div><font face="tahoma">/gate<a></a>/motherbox<a></a>/daughters<a></a>/insert cylinder<a></a></font><font face="Tahoma" color="#000000"><br>
/gate<a></a>/Pollux<a></a>/geometry<a></a>/setHeight<a></a> 20. mm<br>
/gate<a></a>/Pollux<a></a>/geometry<a></a>/setRmin<a></a> 0. mm<br>
/gate<a></a>/Pollux<a></a>/geometry<a></a>/setRmax<a></a> 5. mm</font></div>
<div><font face="tahoma">/gate<a></a>/Pollux<a></a>/placement/setTranslation<a></a> -2. -0. 0. mm</font></div>
<div><font face="tahoma"></font> </div>
<div><font face="tahoma"><a></a><font face="tahoma">these</font> volumes should<a></a> have a big<a></a> overlap<a></a> at<a></a> the center of motherbox<a></a>.
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<div><font face="tahoma"></font> </div>
<div><font face="tahoma"><a></a><font face="tahoma">Now</font> what's<a></a> occuring<a></a> when<a></a> a particle<a></a> pass<a></a> through<a></a> the middle of motherbox<a></a> ?
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<div><font face="tahoma">Is the particle<a></a> inside<a></a> of Pollux<a></a> ? </font>
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<div><font face="tahoma">Is the particle<a></a> inside<a></a> of Pollux<a></a> and Castor, and can<a></a> interact<a></a> with<a></a> both<a></a>
</font></div>
<div><font face="tahoma"><a></a><font face="tahoma">Does</font> the particle<a></a> belong<a></a> to the first volume it<a></a> crossed<a></a> ?</font></div>
<div><font face="tahoma"></font> </div>
<div><font face="tahoma"></font> </div>
<div><font face="tahoma">If the last the volume always<a></a> on-top ? If yes<a></a>, this<a></a> answers<a></a> my<a></a> question from<a></a> yesterday<a></a>,
</font></div>
<div><font face="tahoma">the later-declared<a></a> volume being<a></a> on-top photons spend<a></a> more time inside<a></a> this<a></a> one and thus<a></a> scatter<a></a> more from<a></a> the last one.
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<div><font face="tahoma"></font> </div>
<div><font face="tahoma"><a></a><font face="tahoma">Cheers</font>, </font></div>
<div><font face="tahoma">Maximilien </font></div>
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<font face="Tahoma" color="#000000"><b>De :</b> <a href="javascript:_e(%7B%7D,'cvml','gate-users-bounces@lists.opengatecollaboration.org');" target="_blank">gate-users-bounces@lists.opengatecollaboration.org</a> [<a href="javascript:_e(%7B%7D,'cvml','gate-users-bounces@lists.opengatecollaboration.org');" target="_blank">gate-users-bounces@lists.opengatecollaboration.org</a>] de la part de MELISSAS Maximilien (SAFRAN) [<a href="javascript:_e(%7B%7D,'cvml','maximilien.melissas-alten@safran.fr');" target="_blank">maximilien.melissas-alten@safran.fr</a>]<br>
<b>Date d'envoi :</b> mercredi 26 février 2014 15:12<br>
<b>À :</b> <a href="javascript:_e(%7B%7D,'cvml','gate-users@lists.opengatecollaboration.org');" target="_blank">gate-users@lists.opengatecollaboration.org</a><br>
<b>Objet :</b> [SUSPECTED SPOOFING] [Gate-users] (no subject)<br>
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<p><a></a>Dear Gaters<a></a>,</p>
<p>I am<a></a> facing<a></a> an issue I don't<a></a> understand<a></a>, with<a></a> my<a></a> current<a></a> description of my<a></a> setup, it<a></a> seems<a></a> that<a></a> the X rays scattering<a></a> depends<a></a> on the order<a></a> in which<a></a> volumes
have been declared<a></a> </p>
<p> </p>
<p>To mimic<a></a> the CT scan of a composite material<a></a> (I am<a></a> using<a></a> Gate<a></a> to understand<a></a> a CT-Scan setup used<a></a> for Aeronautical<a></a> part testing<a></a>), I am<a></a> introducing<a></a> a periodic<a></a> network of carbon<a></a> fiber<a></a> along<a></a> each<a></a>
direction in my<a></a> test phantom<a></a> (Let’s<a></a> call these<a></a> direction 1, 2, 3)</p>
<p> </p>
<p>If I check the branches ComptVolName<a></a> and RayleighVolName<a></a> in the Hit Tree<a></a>, there<a></a> is<a></a> always<a></a> one direction producing<a></a> more scattering<a></a>. However<a></a>, whatever<a></a> the rotation of the phantom<a></a>,
the later-declared<a></a> direction is<a></a> always<a></a> the one producing<a></a> the most<a></a> scattered<a></a> hits.</p>
<p><a></a>Here is<a></a> a pseudo phantom.mac<a></a></p>
<p>/gate<a></a>/world/daughters<a></a>/name<a></a> epoxyBox<a></a></p>
<p>#Define<a></a> an epoxy<a></a> box,</p>
<p>/gate<a></a>/epoxyBox<a></a>/daughters<a></a>/name<a></a> CCylinder1<a></a></p>
<p>#Define<a></a> and rotate<a></a> an array<a></a> of carbon<a></a> Cylinder<a></a> using<a></a> Repeater<a></a></p>
<p>/gate<a></a>/epoxyBox<a></a>/daughters<a></a>/name<a></a> CCylinder2<a></a></p>
<p>#Define<a></a> and rotate<a></a> an array<a></a> of carbon<a></a> Cylinder<a></a> using<a></a> Repeater<a></a></p>
<p>/gate<a></a>/epoxyBox<a></a>/daughters<a></a>/name<a></a> CCylinder3<a></a></p>
<p>#Define<a></a> and rotate<a></a> an array<a></a> of carbon<a></a> Cylinder<a></a> using<a></a> Repeater<a></a></p>
<p> </p>
<p>All the Carbon<a></a> cylinders<a></a> are copy-pasted<a></a> and I change only<a></a> the rotation along<a></a> X/Y/Z . After<a></a> running the simulation, if I check which<a></a> volumes produces<a></a> the most<a></a> scattered<a></a> hits (from<a></a>
Hits/CompVolName<a></a> and Hits/RayleighVolName<a></a>) the volume producing<a></a> the most<a></a> scattered<a></a> hits is<a></a> CCylinder3<a></a> whatever<a></a> the rotation of the epoxyBox<a></a> </p>
<p>If now<a></a> I declare<a></a> the CCylinder<a></a> in a different<a></a> order<a></a> i.e<a></a></p>
<p>/gate<a></a>/epoxyBox<a></a>/daughters<a></a>/name<a></a> CCylinder3<a></a></p>
<p>#Define<a></a> and rotate<a></a> an array<a></a> of carbon<a></a> Cylinder<a></a> using<a></a> Repeater<a></a></p>
<p>/gate<a></a>/epoxyBox<a></a>/daughters<a></a>/name<a></a> CCylinder1<a></a></p>
<p>#Define<a></a> and rotate<a></a> an array<a></a> of carbon<a></a> Cylinder<a></a> using<a></a> Repeater<a></a></p>
<p>/gate<a></a>/epoxyBox<a></a>/daughters<a></a>/name<a></a> CCylinder2<a></a></p>
<p>#Define<a></a> and rotate<a></a> an array<a></a> of carbon<a></a> Cylinder<a></a> using<a></a> Repeater<a></a></p>
<p><a></a>Now the CCylinder<a></a> producing<a></a> the most<a></a> scattered<a></a> hits is<a></a> CCylinder<a></a> 2 (whatever<a></a> the rotation of the epoxy<a></a> box)</p>
<p>I made all the rotation testing<a></a> with<a></a> few photons (around<a></a> 100 000) to save<a></a> Computing<a></a> time, and I ran<a></a> another<a></a> orientation with<a></a> 10 000 000 photons to be<a></a> sure I am<a></a> not seeing<a></a> statistical<a></a>
fluctuations</p>
<p> </p>
<p>Am I misunderstanding<a></a> the meaning<a></a> of the Rayleigh/ComptVolName<a></a> (actually<a></a>, how is<a></a> this<a></a> leaf<a></a> filled<a></a> when<a></a> a photon has been scattered<a></a> several<a></a> times)? Is it<a></a> another<a></a> feature<a></a> that<a></a>
I don’t<a></a> understand<a></a> or am<a></a> I facing<a></a> a bug?</p>
<p> </p>
<p><a></a>Cheers,</p>
<p>Maximilien</p>
<p> </p>
<p>--</p>
<p>Maximilien MELISSAS<a></a><a></a></p>
<p>Consultant, Alten<a></a><a></a> technology<a></a><a></a></p>
<p>Image processing<a></a><a></a> for CT NDT<a></a><a></a> @ Safran composite</p>
<p><a href="http://www.alten.com" target="_blank">http://www.alten.com</a></p>
<p> </p>
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</blockquote><br><br>-- <br><div dir="ltr">David Sarrut, Phd<br>Directeur de recherche CNRS<br>CREATIS, UMR CNRS 5220, Inserm U 1044<div>Centre de lutte contre le cancer Léon Bérard<br>28 rue Laënnec, 69373 Lyon cedex 08<br>
Tel : 04 78 78 51 51 / 06 74 72 05 42<br><a href="http://www.creatis.insa-lyon.fr/~dsarrut" target="_blank">http://www.creatis.insa-lyon.fr/~dsarrut</a><br>_________________________________</div><div> "2 + 2 = 5, for extremely large values of 2"<br>
_________________________________</div></div><br>