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<TITLE>voxellized phantom attenuation (no) problem</TITLE>
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<FONT FACE="Verdana"><SPAN STYLE='font-size:12.0px'>Hi Ahmet,<BR>
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Here is what I did. I used standard Gate code (not your stepping action). I defined a spherical shell detector, large enough to contain the phantom and I “attached” a phantomSD to the voxel phantom (uncompressed). I collected “singles” in a root file and I looked at the distribution of scattered/unscattered photons using the field “comptonPhantom”. Here’s my results with 5000 photons:<BR>
<BR>
%unscattered<BR>
All Bone phantom: 3.1<BR>
All water phantom: 7.1<BR>
MCAT phantom: 9.0<BR>
All Lung phantom: 48.3<BR>
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These results make sense to me. I did have one problem though: since the phantom has an even number of voxels in each direction, the source at (0,0,0) is at the corner of 8 voxels, and the GEANT4 navigator couldn’t determine in which voxels the particle was. I moved the source by 1 micron in each direction. You may want to try this approach (spherical shell detector) instead of using GateSteppingAction.<BR>
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Richard<BR>
-- <BR>
<FONT COLOR="#0000FF"><I>Richard Taschereau, Ph.D.<BR>
Crump Institute for Molecular Imaging<BR>
University of California Los Angeles<BR>
700 Westwood Plaza, A222<BR>
Los Angeles, CA 90095-1770<BR>
Phone: (310) 825-0697<BR>
Fax: (310) 206-8975<BR>
email: RTaschereau@mednet.ucla.edu<BR>
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